Here is the model open in Blender, a 3d editing program. The mesh and the texture work together in this way: each face of the mesh is “unfolded” in a specific place in the texture, and that is how Sketchfab retrieves the color information, and is able to display your model’s colors like you would expect. The model (mesh) exported with this method is not exactly a voxel model: it’s just the “shell” and all the voxels that are inside are not taken into account. All of the settings you might have set in the MagicaVoxel renderer will NOT be exported (lighting, emissive materials, transparency, metal…). This method exports two elements: your model, and a texture containing all of the colors in your palette. There are actually 3 solutions to export your model. The good news is, it doesn’t have to be that complicated. Unfortunately, there is no “one solution” to this. So, you’ve been hearing alot about MagicVoxel exports, formats, baking… it might be confusing to figure out what is the best way to export your model to Sketchfab with minimum hassle: after all, MagicaVoxel alone has nine different export formats, and it’s not always easy to know what does what. However, editing or baking with Blender won’t be covered in detail, you can learn more about it in my previous tutorial, ‘ Creating a 3D Star Wars scene in voxels using MagicaVoxel, Blender and VoxelShop‘. We will also discuss the other methods for exporting your model, like MagicaVoxel baking or baking in a 3d program like Blender, and what to expect with each method. In this tutorial, we will cover all the techniques to make the most out of your model with just MagicaVoxel, Sketchfab, and a 2d editing program like Krita, Gimp (both are free), or Photoshop. However, when importing it into Sketchfab, it doesn’t look as you expected…įortunately, there are some very easy tricks to improve the render of your model on Sketchfab, and even add effects like lighting and transparency without having to use any other 3d application. So you’ve made a great MagicaVoxel model, and you rendered it in MagicaVoxel’s renderer: it looks amazing! In this tutorial, we’re going to explore the different options for exporting a model from MagicaVoxel to Sketchfab. Qubicle does have a free trial option, but the indie license is available for just $25.Hi! My name is Gabriel de Laubier, or Elbriga here on Sketchfab, I currently work as a lead artist with Vida Systems for Google Expeditions, and as a freelance 3d artist and voxel artist. This makes it easier to import the models into the game engine of your choice. Qubicle is the top choice for many game developers because it features a wide variety of export options. Qubicle was actually used in the creation of games like Crossy Road and Shooty Skies. We have a whole tutorial dedicated to getting started with MagicaVoxel, including free project files to download and experiment with. It’s free to use on any project and was created by ephtracy. This allows you to create stunning renders with lighting and material effects. MagicaVoxel is probably the most popular voxel program among artists because it has a powerful GPU-based renderer built into it. All of these are free and available for both Mac and PC. Now, let’s take a look at the most popular voxel art editors so you can create your own voxel art. Some artists even create voxel art so complex, at first glance, you might not even interpret it as voxel art. A lot can be incredibly ornate, with hours and hours poured into the smallest of details. However, not all voxel art is simplistic. The simplicity of what you can create with a minimal number of voxels, and still convey your idea, becomes an art in and of itself. I’m often amazed at the moody scenes other artists are able to create. Even though your models may be simplistic, you can still create some beautiful renders, focusing on things like lighting, materials, and composition. It can be as easy as building with Legos. Voxel art often has an 8-bit video game style to it.Ĭreating voxel art can be the perfect introduction to 3D modeling and allow for experimentation with 3D materials. Because, in a lot of ways, it’s 3D pixel art. It’s a combination of the words “volume” and “pixel.” This also makes sense as to why voxel art often has an 8-bit/pixel art style to it. Another way to think about it is a pixel with volume, which is actually where the term “voxel” comes from.
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